Interactive Home Entertainment Companies By Ebitda

EBITDA
EBITDAEfficiencyMarket RiskExp Return
1GRVY Gravity Co
176.52 B
(0.02)
 1.74 
(0.03)
2NTES NetEase
32 B
 0.10 
 2.26 
 0.22 
3EA Electronic Arts
1.99 B
 0.01 
 2.69 
 0.01 
4SE Sea
1.88 B
 0.14 
 2.86 
 0.40 
5BILI Bilibili
982.77 M
 0.04 
 4.27 
 0.16 
6MYPSW PLAYSTUDIOS
38.29 M
(0.02)
 12.28 
(0.23)
7BRAG Bragg Gaming Group
12.36 M
 0.10 
 4.59 
 0.46 
8RIVX Rivex Technology Corp
(30.64 K)
 0.00 
 0.00 
 0.00 
9GIGM Giga Media
(3.1 M)
 0.10 
 2.37 
 0.23 
10GXAI Gaxosai
(3.95 M)
(0.15)
 7.37 
(1.13)
11TRUG Trugolf
(8.6 M)
(0.06)
 7.70 
(0.48)
12PLGC Playlogic Entertainment
(11.07 M)
 0.00 
 0.00 
 0.00 
13NCTY The9 Ltd ADR
(26.03 M)
 0.01 
 5.16 
 0.04 
14BHAT Blue Hat Interactive
(28.4 M)
(0.13)
 14.90 
(1.90)
15SKLZ Skillz Platform
(48.35 M)
(0.01)
 4.54 
(0.06)
16HUYA HUYA Inc
(88.45 M)
 0.07 
 4.53 
 0.32 
17DOYU DouYu International Holdings
(467.38 M)
(0.01)
 8.94 
(0.11)
18RBLX Roblox Corp
(668.88 M)
 0.02 
 2.80 
 0.06 
19TTWO Take Two Interactive Software
(1.8 B)
 0.12 
 2.35 
 0.27 
20WBD Warner Bros Discovery
(6.37 B)
 0.01 
 2.69 
 0.01 
The analysis above is based on a 90-day investment horizon and a default level of risk. Use the Portfolio Analyzer to fine-tune all your assumptions. Check your current assumptions here.
EBITDA stands for earnings before interest, taxes, depreciation, and amortization. It is a measure of a company operating cash flow based on data from the company income statement and is a very good way to compare companies within industries or across different sectors. However, unlike Operating Cash Flow, EBITDA does not include the effects of changes in working capital. In a nutshell, EBITDA is calculated by adding back each of the excluded items to the post-tax profit, and can be used to compare companies with very different capital structures.