Electronic Arts Ownership

EA Stock  USD 143.25  1.28  0.90%   
The majority of Electronic Arts outstanding shares are owned by other corporate entities. These outside corporations are usually referred to as non-private investors looking to obtain positions in Electronic Arts to benefit from reduced commissions. Consequently, institutional investors are subject to a different set of regulations than regular investors in Electronic Arts. Please pay attention to any change in the institutional holdings of Electronic Arts as this could imply that something significant has changed or is about to change at the company. On September 6, 2024, Representative John James of US Congress acquired under $15k worth of Electronic Arts's common stock.
 
Shares in Circulation  
First Issued
1989-06-30
Previous Quarter
266 M
Current Value
265 M
Avarage Shares Outstanding
270.3 M
Quarterly Volatility
57.6 M
 
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Some institutional investors establish a significant position in stocks such as Electronic Arts in order to find ways to drive up its value. Retail investors, on the other hand, need to know that institutional holders can own millions of shares of Electronic Arts, and when they decide to sell, the stock will often sell-off, which may instantly impact shareholders' value. So, traders who get in early or near the beginning of the institutional investor's buying cycle could potentially generate profits.
  
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Electronic Stock Ownership Analysis

About 100.0% of the company shares are held by institutions such as insurance companies. The book value of Electronic Arts was currently reported as 28.34. The company has Price/Earnings To Growth (PEG) ratio of 1.85. Electronic Arts last dividend was issued on the 26th of February 2025. The entity had 2:1 split on the 18th of November 2003. Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. Electronic Arts operates under Electronic Gaming Multimedia classification in the United States and is traded on NASDAQ Exchange. It employs 12900 people. To learn more about Electronic Arts call Andrew Wilson at 650 628 1500 or check out https://www.ea.com.
Besides selling stocks to institutional investors, Electronic Arts also allocates a substantial amount of its earnings to a pull of share-based compensation to be paid out to its employees, managers, executives, and members of the board of directors. Share-Based compensation (also sometimes called Stock-Based Compensation) is a way of paying different Electronic Arts' stakeholders with equity in the business. It is typically used as a motivation factor for employees to contribute beyond their regular compensation (salary and bonus). It is also used as a tool to align Electronic Arts' strategic interests with those of the company's shareholders. Shares issued to employees are usually subject to a vesting period before they are earned and sold.

Electronic Arts Quarterly Liabilities And Stockholders Equity

13.45 Billion

Electronic Arts Insider Trades History

Less than 1% of Electronic Arts are currently held by insiders. Unlike Electronic Arts' institutional investors, corporate insiders most likely have a limit on the maximum percentage of share ownership. This is done to align insiders' influence against Electronic Arts' private investors even though both sides will benefit from rising prices or experience loss when the share price declines. The good rule to have in mind is that the maximum share ownership percentage of the corporate insiders should not surpass 25%. View all of Electronic Arts' insider trades
 
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Electronic Stock Institutional Investors

Have you ever been surprised when a price of an equity instrument such as Electronic Arts is soaring high without any particular reason? This is usually happening because many institutional investors are aggressively trading Electronic Arts backward and forwards among themselves. Electronic Arts' institutional investor refers to the entity that pools money to purchase Electronic Arts' securities or originate loans. Institutional investors include commercial and private banks, credit unions, insurance companies, pension funds, hedge funds, endowments, and mutual funds. Operating companies that invest excess capital in these types of assets may also be included in the term and may influence corporate governance by exercising voting rights in their investments.
Shares
Northern Trust Corp2024-12-31
3.3 M
Amvescap Plc.2024-12-31
3.2 M
Macquarie Group Ltd2024-12-31
M
Amundi2024-12-31
M
Ubs Asset Mgmt Americas Inc2024-12-31
2.7 M
Bank Of America Corp2024-12-31
2.4 M
Alliancebernstein L.p.2024-12-31
2.3 M
Goldman Sachs Group Inc2024-12-31
2.1 M
Dimensional Fund Advisors, Inc.2024-12-31
2.1 M
Blackrock Inc2024-12-31
29.7 M
Vanguard Group Inc2024-12-31
28.9 M
Note, although Electronic Arts' institutional investors appear to be way more sophisticated than retail investors, it remains unclear if professional active investment managers can reliably enhance risk-adjusted returns by an amount that exceeds fees and expenses.

Electronic Arts Insider Trading Activities

Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Electronic Arts insiders, such as employees or executives, is commonly permitted as long as it does not rely on Electronic Arts' material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases Electronic Arts insiders are required to file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.

Electronic Arts' latest congressional trading

Congressional trading in companies like Electronic Arts, is subject to rigorous scrutiny to prevent conflicts of interest and insider trading. This is governed by multiple SEC regulations which were established to foster transparency and deter members of Congress from leveraging non-public information for personal gain. This oversight helps maintain public trust and ensures that investments in Electronic Arts by those in governmental positions are based on the same information available to the general public.
2024-09-06Representative John JamesAcquired Under $15KVerify
2024-09-02Representative John JamesAcquired Under $15KVerify
2024-01-16Senator Angus KingAcquired Under $15KVerify
2023-07-31Representative William R KeatingAcquired Under $15KVerify
2023-01-18Senator Angus KingAcquired Under $15KVerify
2019-04-09Representative Susan A DavisAcquired $15K to $50KVerify
2018-11-16Representative Susan A DavisAcquired $15K to $50KVerify

Electronic Arts Outstanding Bonds

Electronic Arts issues bonds to finance its operations. Corporate bonds make up one of the largest components of the U.S. bond market, which is considered the world's largest securities market. Electronic Arts uses the proceeds from bond sales for a wide variety of purposes, including financing ongoing mergers and acquisitions, buying new equipment, investing in research and development, buying back their own stock, paying dividends to shareholders, and even refinancing existing debt. Most Electronic bonds can be classified according to their maturity, which is the date when Electronic Arts has to pay back the principal to investors. Maturities can be short-term, medium-term, or long-term (more than ten years). Longer-term bonds usually offer higher interest rates but may entail additional risks.

Electronic Arts Corporate Filings

F4
18th of March 2025
The report filed by a party regarding the acquisition or disposition of a company's common stock, as well as derivative securities such as options, warrants, and convertible securities
ViewVerify
8K
5th of February 2025
Report filed with the SEC to announce major events that shareholders should know about
ViewVerify
3rd of February 2025
Other Reports
ViewVerify

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Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.037
Dividend Share
0.76
Earnings Share
3.93
Revenue Per Share
27.751
Quarterly Revenue Growth
(0.03)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.