Electronic Arts Company Insiders
EA Stock | USD 141.97 0.10 0.07% |
Electronic Arts employs about 13.7 K people. The company is managed by 19 executives with a total tenure of roughly 50 years, averaging almost 2.0 years of service per executive, having 721.05 employees per reported executive. Analysis of Electronic Arts' management performance can provide insight into the company performance.
Andrew Wilson CEO CEO and Director |
Jacob Schatz President Senior Vice President General Counsel, Corporate Secretary |
Electronic |
Electronic Arts' latest congressional trading
Congressional trading in companies like Electronic Arts, is subject to rigorous scrutiny to prevent conflicts of interest and insider trading. This is governed by multiple SEC regulations which were established to foster transparency and deter members of Congress from leveraging non-public information for personal gain. This oversight helps maintain public trust and ensures that investments in Electronic Arts by those in governmental positions are based on the same information available to the general public.
2024-09-06 | Representative John James | Acquired Under $15K | Verify | ||
2024-09-02 | Representative John James | Acquired Under $15K | Verify | ||
2024-01-16 | Senator Angus King | Acquired Under $15K | Verify | ||
2023-01-18 | Senator Angus King | Acquired Under $15K | Verify |
Electronic Arts Management Team Effectiveness
The company has Return on Asset (ROA) of 0.0712 % which means that for every $100 of assets, it generated a profit of $0.0712. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1404 %, which means that it produced $0.1404 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities.Electronic Arts Workforce Comparison
Electronic Arts is one of the top stocks in number of employees category among its peers. The total workforce of Communication Services industry is currently estimated at about 82,026. Electronic Arts retains roughly 13,700 in number of employees claiming about 17% of stocks in Communication Services industry.
The company has Net Profit Margin (PM) of 0.14 %, which suggests that even a small decline in it sales will erase profits and may result in a net loss, or a negative profit margin. This is way below average. Likewise, it shows Net Operating Margin (NOM) of 0.2 %, which signifies that for every $100 of sales, it has a net operating income of $0.2. Electronic Arts Insider Trading
Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Electronic Arts insiders, such as employees or executives, is commonly permitted as long as it does not rely on Electronic Arts' material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases, Electronic Arts insiders must file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.
Laura Miele over two weeks ago Disposition of 100 shares by Laura Miele of Electronic Arts at 131.54 subject to Rule 16b-3 | ||
Andrew Wilson over a month ago Disposition of 114 shares by Andrew Wilson of Electronic Arts at 143.4175 subject to Rule 16b-3 | ||
Stuart Canfield over two months ago Disposition of 3189 shares by Stuart Canfield of Electronic Arts subject to Rule 16b-3 | ||
Andrew Wilson over three months ago Disposition of 3032 shares by Andrew Wilson of Electronic Arts subject to Rule 16b-3 | ||
Stuart Canfield over six months ago Disposition of 3162 shares by Stuart Canfield of Electronic Arts at 139.06 subject to Rule 16b-3 | ||
Stuart Canfield over six months ago Acquisition by Stuart Canfield of 23267 shares of Electronic Arts subject to Rule 16b-3 | ||
Andrew Wilson over a year ago Disposition of 1200 shares by Andrew Wilson of Electronic Arts at 142.826 subject to Rule 16b-3 | ||
Andrew Wilson over a year ago Sale by Andrew Wilson of 2500 shares of Electronic Arts |
Electronic Arts Notable Stakeholders
An Electronic Arts stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Electronic Arts often face trade-offs trying to please all of them. Electronic Arts' stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Electronic Arts' stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Andrew Wilson | CEO and Director | Profile | |
Jacob Schatz | Senior Vice President General Counsel, Corporate Secretary | Profile | |
Joel Linzner | Executive Vice President - Business and Legal Affairs | Profile | |
Laura Miele | Executive Vice President Global Publishing | Profile | |
Stuart Canfield | Executive CFO | Profile | |
Katherine Burke | Director Relations | Profile | |
Mihir Vaidya | Chief Arts | Profile | |
Marija RadulovicNastic | Chief Development | Profile | |
Andrew Uerkwitz | Vice Relations | Profile | |
Christopher Bruzzo | Chief Marketing Officer | Profile | |
Matt Thomlinson | Chief Services | Profile | |
Vijayanthimala Singh | Chief Officer | Profile | |
Paul Cairns | Chief Officer | Profile | |
Eric Kelly | Senior Officer | Profile | |
Chris Evenden | VP Relations | Profile | |
David Tinson | Executive Officer | Profile | |
Jacob JD | Chief Affairs | Profile | |
Christopher Suh | Ex CFO | Profile | |
John Reseburg | Vice Communications | Profile |
About Electronic Arts Management Performance
The success or failure of an entity such as Electronic Arts often depends on how effective the management is. Electronic Arts management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Electronic management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Electronic management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. Electronic Arts operates under Electronic Gaming Multimedia classification in the United States and is traded on NASDAQ Exchange. It employs 12900 people.
Please note, the presentation of Electronic Arts' financial position, as portrayed in its financial statements, is often influenced by management's estimates, judgments, and sometimes even manipulations. In the best case, Electronic Arts' management is honest, while the outside auditors are strict and uncompromising. Please utilize our Beneish M Score to check the likelihood of Electronic Arts' management manipulating its earnings.
Electronic Arts Workforce Analysis
Traditionally, organizations such as Electronic Arts use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Electronic Arts within its industry.Electronic Arts Manpower Efficiency
Return on Electronic Arts Manpower
Revenue Per Employee | 552K | |
Revenue Per Executive | 398M | |
Net Income Per Employee | 92.9K | |
Net Income Per Executive | 67M | |
Working Capital Per Employee | 84.5K | |
Working Capital Per Executive | 60.9M |
Complementary Tools for Electronic Stock analysis
When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.
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