Laura Miele - Electronic Arts Executive Vice President Global Publishing
EA Stock | USD 141.97 0.10 0.07% |
President
Ms. Laura Miele serves as Chief Studios Officer of the Company. Ms. Miele has served as EAs Chief Studios Officer since April 2018 since 2018.
Age | 55 |
Tenure | 7 years |
Phone | 650 628 1500 |
Web | https://www.ea.com |
Laura Miele Latest Insider Activity
Tracking and analyzing the buying and selling activities of Laura Miele against Electronic Arts stock is an integral part of due diligence when investing in Electronic Arts. Laura Miele insider activity provides valuable insight into whether Electronic Arts is net buyers or sellers over its current business cycle. Note, Electronic Arts insiders must abide by specific rules, including filing SEC forms every time they buy or sell Electronic Arts'shares to prevent insider trading or benefiting illegally from material non-public information that their positions give them access to.
Laura Miele over two weeks ago Disposition of 100 shares by Laura Miele of Electronic Arts at 131.54 subject to Rule 16b-3 |
Electronic Arts Management Efficiency
The company has Return on Asset (ROA) of 0.0712 % which means that for every $100 of assets, it generated a profit of $0.0712. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1404 %, which means that it produced $0.1404 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities.Similar Executives
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Management Performance
Return On Equity | 0.14 | ||||
Return On Asset | 0.0712 |
Electronic Arts Leadership Team
Elected by the shareholders, the Electronic Arts' board of directors comprises two types of representatives: Electronic Arts inside directors who are chosen from within the company, and outside directors, selected externally and held independent of Electronic. The board's role is to monitor Electronic Arts' management team and ensure that shareholders' interests are well served. Electronic Arts' inside directors are responsible for reviewing and approving budgets prepared by upper management to implement core corporate initiatives and projects. On the other hand, Electronic Arts' outside directors are responsible for providing unbiased perspectives on the board's policies.
Mihir Vaidya, Chief Arts | ||
Marija RadulovicNastic, Chief Development | ||
Andrew Uerkwitz, Vice Relations | ||
Katherine Burke, Director Relations | ||
Jacob Schatz, Senior Vice President General Counsel, Corporate Secretary | ||
Christopher Bruzzo, Chief Marketing Officer | ||
Stuart Canfield, Executive CFO | ||
Andrew Wilson, CEO and Director | ||
Matt Thomlinson, Chief Services | ||
Joel Linzner, Executive Vice President - Business and Legal Affairs | ||
Vijayanthimala Singh, Chief Officer | ||
Paul Cairns, Chief Officer | ||
Eric Kelly, Senior Officer | ||
Chris Evenden, VP Relations | ||
David Tinson, Executive Officer | ||
Jacob JD, Chief Affairs | ||
Laura Miele, Executive Vice President Global Publishing | ||
Christopher Suh, Ex CFO | ||
John Reseburg, Vice Communications |
Electronic Stock Performance Indicators
The ability to make a profit is the ultimate goal of any investor. But to identify the right stock is not an easy task. Is Electronic Arts a good investment? Although profit is still the single most important financial element of any organization, multiple performance indicators can help investors identify the equity that they will appreciate over time.
Return On Equity | 0.14 | ||||
Return On Asset | 0.0712 | ||||
Profit Margin | 0.14 % | ||||
Operating Margin | 0.20 % | ||||
Current Valuation | 35.77 B | ||||
Shares Outstanding | 260.62 M | ||||
Shares Owned By Insiders | 0.18 % | ||||
Shares Owned By Institutions | 99.82 % | ||||
Number Of Shares Shorted | 11.31 M | ||||
Price To Earning | 40.12 X |
Also Currently Popular
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Is Business Services space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.