Electronic Other Non Cash Items from 2010 to 2025

EA Stock  USD 145.91  1.41  0.98%   
Electronic Arts' Other Non Cash Items is increasing over the years with stable fluctuation. Overall, Other Non Cash Items is expected to go to about 121.3 M this year. From 2010 to 2025 Electronic Arts Other Non Cash Items quarterly data regression line had arithmetic mean of  184,278,095 and r-squared of  0.04. View All Fundamentals
 
Other Non Cash Items  
First Reported
1990-03-31
Previous Quarter
-739 M
Current Value
645 M
Quarterly Volatility
257.8 M
 
Oil Shock
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 415.4 M, Interest Expense of 70 M or Total Revenue of 9.1 B, as well as many indicators such as Price To Sales Ratio of 3.04, Dividend Yield of 0.0027 or PTB Ratio of 5.42. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Latest Electronic Arts' Other Non Cash Items Growth Pattern

Below is the plot of the Other Non Cash Items of Electronic Arts over the last few years. It is Electronic Arts' Other Non Cash Items historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Other Non Cash Items10 Years Trend
Pretty Stable
   Other Non Cash Items   
       Timeline  

Electronic Other Non Cash Items Regression Statistics

Arithmetic Mean184,278,095
Geometric Mean76,263,915
Coefficient Of Variation259.26
Mean Deviation262,735,953
Median83,000,000
Standard Deviation477,763,859
Sample Variance228258.3T
Range2.1B
R-Value0.20
Mean Square Error235128.8T
R-Squared0.04
Significance0.47
Slope19,709,033
Total Sum of Squares3423874.6T

Electronic Other Non Cash Items History

2025121.3 M
202494.3 M
202382 M
2022221 M
2021329 M
2020143 M
20191.9 B

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Other Non Cash Items, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Other Non Cash Items94.3 M121.3 M

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Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Portfolio Manager module to state of the art Portfolio Manager to monitor and improve performance of your invested capital.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.037
Dividend Share
0.76
Earnings Share
3.93
Revenue Per Share
27.751
Quarterly Revenue Growth
(0.03)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.