Gaming Leisure Company Top Insiders
GLPI Stock | USD 51.61 0.05 0.1% |
Under 89 percent of Gaming Leisure's insiders are activelly selling. The analysis of insiders' sentiment of trading Gaming Leisure Properties stock suggests that a large number of insiders are panicking at this time. Gaming Leisure employs about 18 people. The company is managed by 8 executives with a total tenure of roughly 39 years, averaging almost 4.0 years of service per executive, having 2.25 employees per reported executive.
Peter Carlino Chairman Chairman and CEO |
Gaming Leisure's Insider Buying Vs Selling
11
Selling | Buying |
Latest Trades
2024-11-04 | E Scott Urdang | Disposed 3000 @ 50.39 | View | ||
2024-10-29 | E Scott Urdang | Disposed 6885 @ 50.16 | View | ||
2024-08-30 | Desiree A Burke | Disposed 12973 @ 52.02 | View | ||
2024-08-23 | Brandon John Moore | Disposed 30900 @ 50.05 | View | ||
2024-08-12 | E Scott Urdang | Disposed 5605 @ 48.89 | View | ||
2024-05-03 | Tommy Tuberville | Disposed @ 43.2 | |||
2024-03-01 | E Scott Urdang | Acquired 2500 @ 45 | View | ||
2024-01-04 | Matthew Demchyk | Disposed 25391 @ 48.87 | View | ||
2024-01-03 | Desiree A Burke | Disposed 1600 @ 49.31 | View |
Monitoring Gaming Leisure's insider sentiment can offer insights into its future performance, as insiders often have access to more information about their company's operations, financial health, and upcoming initiatives than the general public. However, it's essential to note that insider trading is regulated by securities laws, and insiders are required to disclose their trades publicly to ensure transparency and prevent unfair advantages based on non-public information.
Acquired vs Disposed
Filed vs Not Filed
Insider sentiment refers to the collective sentiment or feeling of Gaming Leisure's insiders - typically its officers, directors, and beneficial owners holding more than a certain percentage of the company's stock - about the future prospects of Gaming Leisure Properties. This sentiment is often gauged based on the trading activities of these insiders. If insiders are purchasing more shares of their own company, it may be interpreted as a bullish sentiment, indicating that they believe Gaming Leisure's stock will rise in value. Conversely, if insiders are selling shares, it might be seen as bearish, suggesting they expect the stock price to drop.
Gaming |
Gaming Leisure's Workforce Through the Years
Please note that employee historical analysis has become an increasingly important factor for investors assessing the risk associated with Gaming Leisure's future performance. Based on our forecasts, it is anticipated that Gaming will maintain a workforce of under 870 employees by December 2024.Gaming Leisure's latest congressional trading
Congressional trading in companies like Gaming Leisure Properties, is subject to rigorous scrutiny to prevent conflicts of interest and insider trading. This is governed by multiple SEC regulations which were established to foster transparency and deter members of Congress from leveraging non-public information for personal gain. This oversight helps maintain public trust and ensures that investments in Gaming Leisure by those in governmental positions are based on the same information available to the general public.
2024-06-14 | Senator Tommy Tuberville | Acquired Under $15K | Verify | ||
2024-06-13 | Senator Tommy Tuberville | Acquired Under $15K | Verify | ||
2024-01-03 | Senator Thomas R Carper | Acquired Under $15K | Verify | ||
2024-01-02 | Senator Thomas R Carper | Acquired Under $15K | Verify |
Gaming Leisure Management Team Effectiveness
The company has return on total asset (ROA) of 0.0581 % which means that it generated a profit of $0.0581 on every $100 spent on assets. This is way below average. Similarly, it shows a return on stockholder's equity (ROE) of 0.1794 %, meaning that it created $0.1794 on every $100 dollars invested by stockholders. Gaming Leisure's management efficiency ratios could be used to measure how well Gaming Leisure manages its routine affairs as well as how well it operates its assets and liabilities. As of now, Gaming Leisure's Return On Capital Employed is decreasing as compared to previous years. The Gaming Leisure's current Return On Equity is estimated to increase to 0.19, while Return On Tangible Assets are projected to decrease to 0.06. As of now, Gaming Leisure's Net Tangible Assets are increasing as compared to previous years. The Gaming Leisure's current Intangibles To Total Assets is estimated to increase to 0.09, while Total Assets are projected to decrease to under 7 B.Gaming Leisure Quarterly Income Before Tax |
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Gaming Leisure Workforce Comparison
Gaming Leisure Properties is rated below average in number of employees category among its peers. The total workforce of Real Estate industry is currently estimated at about 3,733. Gaming Leisure adds roughly 18.0 in number of employees claiming only tiny portion of equities listed under Real Estate industry.
Gaming Leisure Profit Margins
The company has Profit Margin (PM) of 0.52 %, which maeans that even a very small decline in it revenue will erase profits resulting in a net loss. This is way below average. Similarly, it shows Operating Margin (OM) of 0.69 %, which suggests for every 100 dollars of sales, it generated a net operating income of $0.69.Current Value | Last Year | Change From Last Year | 10 Year Trend | ||||||
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Gross Profit Margin | 0.62 | 0.9621 |
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Net Profit Margin | 0.26 | 0.5098 |
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Operating Profit Margin | 0.42 | 0.7404 |
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Pretax Profit Margin | 0.27 | 0.5258 |
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Return On Assets | 0.0418 | 0.0622 |
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Gaming Leisure Insider Trading History
Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Gaming Leisure insiders, such as employees or executives, is commonly permitted as long as it does not rely on Gaming Leisure's material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases, Gaming Leisure insiders must file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.
Buy/Sell Ratio | # Purchases Trades | # Sales Trades | Total Shares Purchased | Total Shares Sold | |
---|---|---|---|---|---|
2024-06-01 | 0.5 | 1 | 2 | 3,233 | 17,000 |
2024-03-01 | 0.7273 | 24 | 33 | 725,946 | 530,420 |
2023-12-01 | 1.0 | 2 | 2 | 800.00 | 1,422 |
2023-03-01 | 0.7027 | 26 | 37 | 650,180 | 552,530 |
2022-12-01 | 0.3333 | 1 | 3 | 608.00 | 4,216 |
2022-03-01 | 0.8857 | 31 | 35 | 630,515 | 816,908 |
2021-06-01 | 0.5 | 1 | 2 | 1,000.00 | 602,056 |
2021-03-01 | 0.7273 | 24 | 33 | 585,029 | 545,074 |
2020-03-01 | 1.1379 | 33 | 29 | 754,256 | 563,130 |
2019-12-01 | 3.0 | 3 | 1 | 10,000 | 0.00 |
2019-03-01 | 1.2273 | 27 | 22 | 700,373 | 512,552 |
2018-12-01 | 4.0 | 4 | 1 | 31,000 | 0.00 |
2018-03-01 | 1.0833 | 26 | 24 | 908,227 | 569,227 |
2017-06-01 | 0.75 | 3 | 4 | 20,005 | 14,597 |
2017-03-01 | 0.5429 | 19 | 35 | 486,506 | 891,915 |
2016-12-01 | 1.0 | 3 | 3 | 197,843 | 274,352 |
2016-09-01 | 0.5745 | 27 | 47 | 2,022,755 | 3,634,509 |
2016-06-01 | 0.4828 | 14 | 29 | 1,225,963 | 6,122,866 |
2016-03-01 | 0.625 | 45 | 72 | 1,360,209 | 2,293,584 |
2015-12-01 | 0.5161 | 16 | 31 | 888,732 | 1,532,013 |
2015-09-01 | 1.0 | 4 | 4 | 134,798 | 202,688 |
2015-03-01 | 0.5714 | 32 | 56 | 1,224,655 | 2,143,567 |
2014-12-01 | 0.5455 | 12 | 22 | 515,848 | 1,165,727 |
2014-06-01 | 1.1111 | 10 | 9 | 145,004 | 248,763 |
2014-03-01 | 0.7941 | 27 | 34 | 2,747,835 | 744,712 |
2013-12-01 | 0.9375 | 15 | 16 | 99,112,192 | 120,244 |
Gaming Leisure Notable Stakeholders
A Gaming Leisure stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Gaming Leisure often face trade-offs trying to please all of them. Gaming Leisure's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Gaming Leisure's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Peter Carlino | Chairman and CEO | Profile | |
Desiree CPA | CFO Treasurer | Profile | |
Brandon Moore | Sr. VP, General Counsel and Secretary | Profile | |
Desiree Burke | Chief Accounting Officer and Sr. VP | Profile | |
Brad Cohen | IR Contact Officer | Profile | |
Matthew CFA | Senior Officer | Profile | |
Kara Smith | IR Contact Officer | Profile | |
Steven Ladany | Senior Officer | Profile |
About Gaming Leisure Management Performance
The success or failure of an entity such as Gaming Leisure Properties often depends on how effective the management is. Gaming Leisure management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Gaming management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Gaming management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Last Reported | Projected for Next Year | ||
Return On Tangible Assets | 0.07 | 0.06 | |
Return On Capital Employed | 0.09 | 0.10 | |
Return On Assets | 0.06 | 0.04 | |
Return On Equity | 0.18 | 0.19 |
Gaming Leisure Workforce Analysis
Traditionally, organizations such as Gaming Leisure use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Gaming Leisure within its industry.Gaming Leisure Manpower Efficiency
Return on Gaming Leisure Manpower
Revenue Per Employee | 80M | |
Revenue Per Executive | 180M | |
Net Income Per Employee | 42M | |
Net Income Per Executive | 94.4M | |
Working Capital Per Employee | 131.3M | |
Working Capital Per Executive | 295.5M |
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When running Gaming Leisure's price analysis, check to measure Gaming Leisure's market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Gaming Leisure is operating at the current time. Most of Gaming Leisure's value examination focuses on studying past and present price action to predict the probability of Gaming Leisure's future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Gaming Leisure's price. Additionally, you may evaluate how the addition of Gaming Leisure to your portfolios can decrease your overall portfolio volatility.
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