Gaming Tangible Book Value Per Share from 2010 to 2025

GLPI Stock  USD 49.49  0.64  1.31%   
Gaming Leisure's Tangible Book Value Per Share is increasing with slightly volatile movements from year to year. Tangible Book Value Per Share is estimated to finish at 14.62 this year. For the period between 2010 and 2025, Gaming Leisure, Tangible Book Value Per Share quarterly trend regression had mean deviation of  5.23 and range of 17.615. View All Fundamentals
 
Tangible Book Value Per Share  
First Reported
2010-12-31
Previous Quarter
13.92341332
Current Value
14.62
Quarterly Volatility
6.08966362
 
Credit Downgrade
 
Yuan Drop
 
Covid
Check Gaming Leisure financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Gaming Leisure's main balance sheet or income statement drivers, such as Depreciation And Amortization of 153.4 M, Interest Expense of 218.2 M or Selling General Administrative of 68.3 M, as well as many indicators such as Price To Sales Ratio of 11.11, Dividend Yield of 0.0784 or PTB Ratio of 3.85. Gaming financial statements analysis is a perfect complement when working with Gaming Leisure Valuation or Volatility modules.
  
Check out the analysis of Gaming Leisure Correlation against competitors.

Latest Gaming Leisure's Tangible Book Value Per Share Growth Pattern

Below is the plot of the Tangible Book Value Per Share of Gaming Leisure Properties over the last few years. It is Gaming Leisure's Tangible Book Value Per Share historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Gaming Leisure's overall financial position and show how it may be relating to other accounts over time.
Tangible Book Value Per Share10 Years Trend
Slightly volatile
   Tangible Book Value Per Share   
       Timeline  

Gaming Tangible Book Value Per Share Regression Statistics

Arithmetic Mean7.10
Geometric Mean5.27
Coefficient Of Variation85.79
Mean Deviation5.23
Median9.40
Standard Deviation6.09
Sample Variance37.08
Range17.615
R-Value0.88
Mean Square Error8.75
R-Squared0.78
Slope1.13
Total Sum of Squares556.26

Gaming Tangible Book Value Per Share History

2025 14.62
2024 13.92
2023 14.65
2022 13.71
2021 11.56
2020 9.4
2019 9.54

About Gaming Leisure Financial Statements

Investors use fundamental indicators, such as Gaming Leisure's Tangible Book Value Per Share, to determine how well the company is positioned to perform in the future. Although Gaming Leisure's investors may analyze each financial statement separately, they are all interrelated. Understanding these patterns can help investors make the right trading decisions.
Last ReportedProjected for Next Year
Tangible Book Value Per Share 13.92  14.62 

Currently Active Assets on Macroaxis

When determining whether Gaming Leisure Properties offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Gaming Leisure's financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Gaming Leisure Properties Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Gaming Leisure Properties Stock:
Check out the analysis of Gaming Leisure Correlation against competitors.
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Is Other Specialized REITs space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Gaming Leisure. If investors know Gaming will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Gaming Leisure listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.006
Dividend Share
3.04
Earnings Share
2.87
Revenue Per Share
5.614
Quarterly Revenue Growth
0.056
The market value of Gaming Leisure Properties is measured differently than its book value, which is the value of Gaming that is recorded on the company's balance sheet. Investors also form their own opinion of Gaming Leisure's value that differs from its market value or its book value, called intrinsic value, which is Gaming Leisure's true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Gaming Leisure's market value can be influenced by many factors that don't directly affect Gaming Leisure's underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Gaming Leisure's value and its price as these two are different measures arrived at by different means. Investors typically determine if Gaming Leisure is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Gaming Leisure's price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.